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Snow blankets University Park

Snow blankets University Park

February 6, 2010

Many are registered during York's bone marrow drive

Many are registered during York's bone marrow drive

February 3, 2010

Haitian earthquake victims receive help from Hershey medical staff

Haitian earthquake victims receive help from Hershey medical staff

February 3, 2010

Comedian Dunham entertains audience

Comedian Dunham entertains audience

January 29, 2010

Pink Zone game benefits breast cancer research

Pink Zone game benefits breast cancer research

January 24, 2010

Gala raises money for Four Diamonds

Gala raises money for Four Diamonds

January 22, 2010

MLK events culminate in evening celebration

MLK events culminate in evening celebration

January 20, 2010

Penn State, local students collaborate to celebrate MLK

Penn State, local students collaborate to celebrate MLK

January 17, 2010

Heard on Campus: Tony Leach, Essence, at the Forum

Heard on Campus: Tony Leach, Essence, at the Forum

January 15, 2010

The 94th annual PA Farm Show is under way

The 94th annual PA Farm Show is under way

January 10, 2010

Lady Lions hold Special Olympics clinic

Lady Lions hold Special Olympics clinic

January 9, 2010

A look back at Bowl Week

A look back at Bowl Week

January 4, 2010

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Penn State 2010

Penn State 2010

2009 State of the University Address

2009 State of the University Address

Managing the Roost: Penn State's Crow Relocation Project

Managing the Roost: Penn State's Crow Relocation Project

Penn State's creamery, from the cow to the cone

Penn State's creamery, from the cow to the cone

Penn State introduces Tony Leach as laureate for 2009-2010

Penn State introduces Tony Leach as laureate for 2009-2010

Beaver Stadium Behind the Scenes and On the Air

Beaver Stadium Behind the Scenes and On the Air

Natural Fusion, Penn State's Solar Decathlon Team 2009

Natural Fusion, Penn State's Solar Decathlon Team 2009

'Expert Opinion' show examines sports gambling

'Expert Opinion' show examines sports gambling

'Expert Opinion' looks at men's college basketball issues

'Expert Opinion' looks at men's college basketball issues

'Expert Opinion' tackles college football rankings

'Expert Opinion' tackles college football rankings

Virtual world offers new locale for problem solving

Monday, September 29, 2008

University Park, Pa. — Second Life, a virtual world created in 2003 by Linden Labs, currently boasts more than 12 million users worldwide who go there for everything from college recruiting to shopping. Now, Penn State researchers are investigating how virtual teams can better solve real world problems by collaborating in Second Life.

Nathan McNeese, undergraduate, psychology; Gerry Santoro, assistant professor, and Michael McNeese, professor, information sciences and technology and psychology, all from Penn State; and Mark Pfaff, assistant professor of media arts and sciences, Indiana University-Indianapolis, created an experiment in which students formed teams and were asked to solve a problem, posed by a video, using different meeting styles.

The researchers set up 10 teams to work face-to-face, 10 teams to work through teleconferencing and 12 teams to work as groups of avatars in Second Life. An avatar is a computer user's representation of him- or herself. It is the user's persona inside virtual space.

The assigned task revolved around the video "Rescue at Boones Meadow," an episode of "The Adventures of Jasper Woodbury" series produced by the Vanderbilt University Learning Technology Center that focuses on mathematical problem finding and solving. Participants watched the video individually and then convened to decide how to rescue an injured eagle according to the information given in the video. All groups had to decide which character would rescue the eagle and which methods of transportation would be used, and estimate the time it would take to complete the task.

The groups using Second Life were confined to text-based communication and had to learn how to master the complex keyboard strokes required for avatar movement. These barriers did not deter the groups from completing the assigned task; however, the teams using Second Life took the longest to finish.

The face-to-face teams felt most confident of their performance, yet the Second Life teams provided the most accurate answers in the task.

"Overall, Second Life is a viable option for group work," said Nathan McNeese. "But there's definitely a learning curve with it and accomplishing even basic tasks can be difficult, especially if you've never used it before." He reported their results in September At the Human Factors and Ergonomics Society meeting in New York City.

Some of the participants, college students ranging in ages from 18 to 22, were already familiar with online chat and gaming tools, making them more comfortable working in Second Life. Nathan McNeese, whose own knowledge of Second Life was limited before starting this project, said the research opens the doors to explore more uses of Second Life with different age groups and solving different problems.

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